Crusade - Apocalypse - Heldenian


    Number of posts : 177
    Registration date : 2008-01-29

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    Post by Magn0S[GM] on Mon Jun 01, 2009 10:02 pm

    Crusade open 3 timer per week!
    The Pure Battle!

    Crusade event its a simple battle event City vs City and Guild vs Guild. You really need a guild to play in crusade, only GuildMaster is the Commander and only him can set the base teleport in middleland, and Guildsman is the contructor or soldier.
    The constructor need teleport to near the ManaStone (GuildMaster need set the teleport) and construct the base.

    Crusade - Apocalypse - Heldenian HelShot20081109_024142_Aresden000

    The Commander (GuildMaster) set the Middleland Teleport position set.

    Crusade - Apocalypse - Heldenian HelShot20081113_161637_Middleland000

    The Commander (GuildMaster) set the Middleland constrution building set.
    (Near the Mana Stone, the geen in the map is Mana Stone)

    Crusade - Apocalypse - Heldenian HelShot20081109_024946_Aresden000

    Choose Soldier or Contructor (Only Guildsman)

    Crusade - Apocalypse - Heldenian HelShot20081113_161712_Middleland000


    Choose what you want to summon

    (only constructor can summon, but normal players can get a pick axe and construct together)

    (Near the Mana Stone to send MP Points for Grand Magic Generator at city)
    1 Mana Collector

    (Near the base also to detect the envisibilit enemys)
    2 Detector

    (Summon the Towers near the base to help for defender the Mana Collectors)

    3 Arrow Guard Tower
    4 Cannon Guard Tower

    Crusade - Apocalypse - Heldenian HelShot20081113_161712_Middleland000

    When the constructor create the ManaCollector, send MP Points for Grand Magic Generator on you own city and the Generator active the Meteor's Strike on enemy city.
    The Constructor need a PickAxe

    Crusade - Apocalypse - Heldenian HelShot20081109_025456_Middleland000

    Are summoned 8 Enegy Shield Generator on both city.
    2 at WareHouse, 2 at Shop, 2 at CityHall, 2 at BlackSmith
    Look at the screen shot ( Building durability : 13 13 13 12)
    Have 4 Building = 8 Energy Shield, the first city say
    ( Building durability : 0 0 0 0) win the crusade
    (All Energy are dead)

    The Soldier need kill all the Energy Shield, and defender the base in middleland.
    If you die in Crusade you can drop item!. And get eks also.
    When Crusade are open have +50% dmg.

    Aways 5 seconds befores Meteor Strike active show a msg on you client .

    Aresden's Grand magic generator was activated. Soon the magic bombing starts. Evacuate! (in elvine)

    Elvines's Grand magic generator was activated. Soon the magic bombing starts. Evacuate! (in aresden)

    Be carefull with the Meteor Strike. That hurts alot. 255 with out pfm, with pfm is 120+ and with amp is 0 dmg.

    Crusade - Apocalypse - Heldenian HelShot20081109_030234_Elvine000

    Srry if i forget some thing... but that is all.

    (Guid by Magn0S and ScreenShots from Helbreath Friend's)
    (I test the crusade alone, so you only can see 1 player at the screen shots Smile)

    Number of posts : 177
    Registration date : 2008-01-29

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    Post by Magn0S[GM] on Mon Jun 01, 2009 10:04 pm

    Apocalypse Gate
    (You can see more screen shots about apocalypse and other events just click here.)

    Crusade - Apocalypse - Heldenian Imagem10

    1 Apocalypse Gate open every sunday at 00:00 o'clock, in middleland map with a Dynamic Gate.


    2 Maps: Druncian City, Infernia A, Infernia B, maze, Procella, Abaddon. When Dynamic Gate are open you can go to DruncnCity, and choose teleport to Infernia A or Infernia B, or also can hunt in DruncnCity the kind of monsters is
    (Druncian City Mobs:)
    Hellcraw, Nizie, Claw Turtle, Giant Crayfish, Stalker, Giant Frog


    [color:d3b6=red]3 Infernia A and B

    Players must fight and defeat all monsters in the map to open next portal for Maze Map.

    If monsters in Infernia A are defeated all, the portal is opened in Infernia A.
    If monsters in Infernia B are defeated all, the portal is opened in Infernia B.

    From Druncnian City, players can choose a way between Infernia A and Infernia B The generation time of monsters is beginning of Apocalypse.
    The number of monsters are fixed at the beginning, so no more monsters will be generated that players should clear up all monsters in the map. Similar kind of monsters are
    generated in both Infernia A and Infernia B.
    (Infernia Mobs:)
    Infernia A: Fire Wyvern, Barlog, Demon, Tentocle, Cyclops, zombi

    Infernia B: Fire Wyvern, Barlog, Demon, Liche, Tentocle, Cyclops, zombi


    4 Maze

    When Infernia A or B, are empty, open a other Dynamic Gate to tp for maze map.

    4.1 Maze: This map have a extra exp (more than normal maps) and have a new Dynamic gate at that coords (37, 164) tp to procella
    (Maze mobs:)
    Centaurus, Minotaurs , Gargoyle, Tentocle, Dark Elf, Beholder


    5 Procella

    6 Procella Map, big hunt are waiting for you and your friends, 600+ mobs on that map, here you also need to clear the map, to open a new Dynamic Gate, you the map are empty and summon a boss (Fire Wyvern, you dont need to kill that mob to tp fot Abaddon map.)
    (Procella Mobs:)
    Centaurus , Minotaurs, Giant Lizard, Master Mage Orc, Giant Plant, Cannibal plant, Stalker


    7 Abaddon

    Here is the place where, the monarch of the destruction, absolute evil, Abaddon has gone to his long sleep. This map is the last stage of the Apocalypse quest. All of the
    monsters that players have fought against on the way to Abaddon come out and players should get rid of these monsters to encounter with Abaddon.

    The condition that Abaddon appears: Players must defeat monsters without exception.
    Conceptually, Abaddon do not be killed, but disappeared.

    The place, where Abaddon is disappeared, several items will be dropped.
    The boss monsters of each map drop an item without exception.
    (Abaddon Mobs:)
    Abaddon, Fire Wyvern, Ice Wyvern, Tiger wrom, Hellclaw, Barlog, Tentocle, Minotaurs[/b]

    (by Magn0S and HB-Inter info.)

    Crusade - Apocalypse - Heldenian Imagem12

    Number of posts : 177
    Registration date : 2008-01-29

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    Post by Magn0S[GM] on Mon Jun 01, 2009 10:08 pm

    Battlefield and Castle Sieges Heldenian

    (You can see more screen shots about heldenian and other events just click here.)


    The core essence of Helbreath is massive warfare in the game, such as the Crusade. Warfare is the unique feature of Helbreath and we are proud to say has the most complete and the best warfare system among any other 2D online game. Heldenian is an enhanced version of current Crusade system.

    In the Crusade, the warfare is held on a normal map, each player is assigned with a specific role and each guild plays important role in the warfare. However, in Heldenian, the Castle is in the center of the warfare and it is more of Nation Vs. Nation battle than Guild Vs. Guild, although Guild Masters still play an important part in the Sieges.

    There are 2 different Siege types that players can experience, these are cycled on a weekly basis. The first type is the Battlefield Siege, the second is the Castle Siege.

    Crusade - Apocalypse - Heldenian Rampart

    General Information

    Battle Field

    Whoever destroys opponent's guard towers first wins Heldenian. If Guard towers were not destroyed in an hour the following conditions are used used to determine the winning nation.

    * Town with the least amount of remaining towers
    * Number of flags put on fields
    * If above 1 and 2 are same, whoever destroyed the first tower wins

    Castle Siege

    A Guild Master from the attacking town must place a flag within the God's Heldenian map, while the defending (winner of the previous Siege) town must stop them. There are a series of Gates which must be destroyed in the Rampart map in order for either town to engage each other in combat. To assist those defending the Castle there is also 3 bridges which can be blocked by players in order to stop any one from the enemy town from passing through.

    Only a Guild Master can plant the flag. In order to get a flag some one must spend EK's at the Command Hall. The Command Hall is also used to obtain battle units, and teleport you to the Siege map.

    If the attacking town fails to plant a flag within the time allowed, the defending town wins.

    Battle Units

    Everyone can summon battle units during a siege. They are specific units that defend the town of the person that summons them. Obtained by purchasing them using points given to you based off your Charm stat. The more charm your character has, the more units and better quality units they can obtain.

    Both Siege events have a few other feature points listed below.

    * During a Siege, you will not drop items when you die while on the Siege maps, you will however drop items in any other map.
    * The Siege maps are placed with a "no-attack mode" for the first 5 mins in order to allow everyone time to teleport to the map and be ready.
    * During Sieges you can obtain EK's as well as PK.
    * Should you die during a Siege exp is reduced as normal.
    * When you obtain an EK, you receive 3x exp than normal.
    * You can not use the spell "summon monster" while on the Siege maps.
    * When you die, your summoned units die along with you.
    * Placing a flag down during a Battle Field Siege increases all abilities by 1.3 times.
    * If the flag is not used (planted) during the Siege it can be used again next time.

    The winners of the Siege get rewarded by the following

    * Teleporting feature to the Middlelands.
    * Teleport to Middle Land.
    * There is no price change in winning nation. Defeated nation, prices double.
    * The chance of getting an item for winning nation's characters is increase by 150% on some maps.
    * Winning nation can enter the Heldenian map which is littered with monsters for hunting.

    (by HB-Portal)

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